Dominic Eiswirt

Game & live-ops backend developer

Berlin · C# · TypeScript · Azure · Unity

Dominic Eiswirt

About

Six years at BoomByte Games shipping a live mobile shooter—from Unity UI into backend and live operations. I work in C# and TypeScript on player data, Azure services, and CI/CD, including hotfixes when tens of thousands of players are online.

I came to programming thanks to games, and am very happy I went down this path.

Experience

BoomByte Games — Berlin

Middle Programmer (2022–2025) · Junior Programmer (2019–2022)

  • Owned server-side player data and helped migrate legacy TypeScript to Azure Functions microservices.
  • Reduced backend catalog size by ~24% (3,600 items); coordinated with QA to safely remove outdated IAP entries, and did a staged rollout across three different environments to securely deploy to production
  • Maintained GitHub Actions CI/CD and safer CMS/config deploys.
  • Mentored juniors, reviewed code, and coordinated external teams on architecture-heavy work.

Stack

Core: C# · TypeScript · Azure · PlayFab · Unity · GitHub Actions

Also: C++ · Python · ad/monetization SDKs · iOS releases · MVC / Observer patterns on client