About
Six years at BoomByte Games shipping a live mobile shooter—from Unity UI into backend and live operations. I work in C# and TypeScript on player data, Azure services, and CI/CD, including hotfixes when tens of thousands of players are online.
I came to programming thanks to games, and am very happy I went down this path.
Experience
BoomByte Games — Berlin
Middle Programmer (2022–2025) · Junior Programmer (2019–2022)
- Owned server-side player data and helped migrate legacy TypeScript to Azure Functions microservices.
- Reduced backend catalog size by ~24% (3,600 items); coordinated with QA to safely remove outdated IAP entries, and did a staged rollout across three different environments to securely deploy to production
- Maintained GitHub Actions CI/CD and safer CMS/config deploys.
- Mentored juniors, reviewed code, and coordinated external teams on architecture-heavy work.
Stack
Core: C# · TypeScript · Azure · PlayFab · Unity · GitHub Actions
Also: C++ · Python · ad/monetization SDKs · iOS releases · MVC / Observer patterns on client
Featured work
Zula Strike / Tactical Strike — live mobile tactical shooter (BoomByte). End-to-end features across Unity, PlayFab, and Azure.
Backend migration, performance work, and production operations—details in the case study.